CCT333 Tutorial 7: Physical Computing, Tangible Bits, and Different Prototype Methods for Authoring Devices
Read chapter 8 on Multisensory and Multimedia at http://www.designinginteractions.com/chapters/8 to understand the idea of tangible bits. View the linked videos and text related to the chapter.
Here's an example of gesture-based physical computing:
Write four paragraphs to define the term 'physical computing'. (4 paragraphs)
Here are two links to videos describing new authoring devices for prototyping, which include software and technical information. Write two paragraphs each describing their prototyping methods, and describing what they are enabled to do. (4 paragraphs)
CCT333 Tutorial 7: Physical Computing, Tangible Bits, and Different Prototype Methods for Authoring Devices
Read chapter 8 on Multisensory and Multimedia at http://www.designinginteractions.com/chapters/8 to understand the idea of tangible bits. View the linked videos and text related to the chapter.
Here's an example of gesture-based physical computing:
http://www.youtube.com/watch?v=ZLEEiQZOYDs
Look at the video of Hiroshi Ishii, professor of the Tangible Media Group at MIT Media Lab, at http://www.designinginteractions.com/interviews/HiroshiIshii
Write four paragraphs to define the term 'physical computing'. (4 paragraphs)
Here are two links to videos describing new authoring devices for prototyping, which include software and technical information. Write two paragraphs each describing their prototyping methods, and describing what they are enabled to do. (4 paragraphs)
Dynamic Experience Prototypes
d.tools: Reflective Physical Prototyping
http://www.youtube.com/watch?v=AdsMZYTin9Q (4:41)
Exemplar: Authoring Sensor-based Interactions by Demonstration
http://www.youtube.com/watch?v=FlvRrptT1kk (4:11)